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Baldur's Gate III


Valkrana's Spellbook


Preview — https://www.youtube.com/watch?v=B4uk4lpvL28

Move over, Rary. Blow it up your ass, Bigby. Valkrana's signature spells are here. Voted Nexus Mod of the Month with well over 100k unique downloads, Valkrana's Spellbook adds 13 new necromancy spells crafted by the multiverse's most awkward necromancer. Valkrana's Lesser Skeleport in particular is a favorite, and an adaptation of a custom spell from the character's early days. Others add new skeletal summons, earlier reanimation options, inflatable pools brimful with negative energy, and more. Available to all spellcasters, these highly-polished spells are replete with custom VFX, creatures, and animations.

Downloads

Direct \ Nexus Mods


Valkrana's Glow-in-the-Dark Skeletons

1st-level necromancy
Casting Time: Action
Range: 40 feet
Duration: Instantaneous

Description: Animate a corpse or collection of bones to create 2 miniature glow-in-the-dark skeletons. These skeletons are brittle and deal chip damage, but maintain their utility, soak attacks, can combo with other spells or effects, and emit a mellow green light in darkness that illuminates a 5-foot radius.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target an additional corpse or collection of bones for each slot level above 1st.

Valkrana's Shadowfell Salvo

1st-level necromancy
Casting Time: Action
Range: 50 feet
Duration: Instantaneous

Description: Launch 2 skulls straight from the Shadowfell at a target or targets within range. Each deals 1d10 necrotic damage, and has advantage against targets that are Heavily Obscured or in a Negative Energy Field.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you create one additional projectile for each slot level above 1st.

Valkrana's Soul Secret

2nd-level necromancy
Casting Time: Action
Range: 60 feet
Duration: Concentration, up to 1 minute

Description: You ply a gray network, using spirits from the Fugue to extract a secret from even the most guarded soul. Each creature in a 5-foot radius of a point within range must succeed on a Wisdom saving throw or have its soul exposed, taking 2d6 necrotic damage on a failed save, or half as much on a successful one. On a failed save, an affected creature also can't benefit from invisibility or Sanctuary for the duration. Creatures with an Intelligence of 3 or lower, or that don't otherwise have a soul, are unaffected by this spell.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the necrotic damage increases by 1d6 for each slot level above 2nd.

Valkrana's Corpse Grenade

2nd-level necromancy
Casting Time: Action
Range: 60 feet
Duration: Instantaneous

Description: Overcharge a corpse or allied undead with negative energy, causing it to explode. All creatures within 15 feet must make a Dexterity saving throw, taking 2d12 necrotic + 1d12 piercing damage on a failed save, or half damage on a successful one.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d12 for each slot level above 2nd, alternating between necrotic and piercing.

Valkrana's Bone Liquefaction

2nd-level necromancy
Casting Time: Bonus Action
Range: 40 feet
Duration: 1 minute

Description: You weaponize the necromancy fundamental to a graftling's caustic stomach acid. Target creature within range must succeed on a Constitution saving throw or become inflicted with Bone Liquefaction for one minute. Until the spell ends, the target suffers 2 acid damage at the start of its turn, whenever it makes an attack, or upon taking Necrotic damage. This damage increases by 1 per turn for the duration of this spell. Target must have a skeleton.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the initial damage increases by 1 and you may target an additional creature for each slot level above 2nd.

Valkrana's Lesser Skeleport

3rd-level necromancy
Casting Time: Bonus Action
Range: 100 feet
Duration: 1 minute

Description: You swap your skeleton with that of a corpse or allied undead within range, even if you can't see your target. Immediately after which, you swap the rest. For the spell's duration, you may use a bonus action to cast it again without expending a spell slot.

At Higher Levels. If you cast this spell using a spell slot of 6th level or higher, the duration is 10 minutes. If you use a spell slot of 9th level, it lasts until a long rest.



Valkrana's Impart Undeath

3rd-level necromancy (ritual)
Casting Time: Action
Range: Touch
Duration: Permanent

Description: Infuse an allied creature with undeath. The nature of undeath means many spells and effects interact with you differently, or not at all. You are immune to disease and poison, and have advantage on death saving throws. While below 25% of your maximum HP, you regain hit points equal to your Constitution modifier at the start of your turn (minimum 1), provided you are not downed in combat. May be removed with Remove Curse.

Valkrana's Negative Energy Field

4th-level necromancy
Casting Time: Action
Range: Self
Duration: Concentration, up to 1 minute

Description: Channel a 30-foot field thick with necromancy that harms the living and empowers the undead. When an undead enters the area for the first time on a turn or starts its turn there, it heals 1d8HP, adds 1d8 Necrotic damage to its attacks, and gains Turn Resistance; a living enemy will instead suffer 1d8 Necrotic damage. Many reanimation spells don't require a corpse due to the abundance of negative energy in its area. Requires Concentration. 1-minute duration.

At Higher Levels. If you cast this spell using a spell slot of 6th level or higher, the duration is 10 minutes. If you use a spell slot of 9th level, it lasts until a long rest.

Valkrana's Unsealed Soul

4th-level necromancy
Casting Time: Action
Range: 20 feet
Duration: Instantaneous

Description: Release the seals on your soul. Target creature must succeed on a Wisdom saving shrow or take heavy force damage. Each seal released reduces your maximum HP by 33% and increases your spell save DC by 1. Cannot release seals if doing so would put you over three total seals released. Soul seals are restored after a long rest.

• Release Minor Seal: Release one soul seal. Target creature takes Force damage equal to your current HP. Your HP is reduced to 1.
• Release Major Seal: Release two soul seals. Target creature takes Force damage equal to twice your current HP. You die.

Valkrana's Dread Skeleton

5th-level necromancy
Casting Time: Action
Range: 40 feet
Duration: Instantaneous

Description: Animate a corpse or collection of bones to create an imposing skeleton that either fills nearby enemies with dread and steel, or with bolts dipped in pernicious poisons from afar.

• Dread Skeleton uses a greatsword, and can frighten nearby enemies that fail a Wisdom Saving Throw.
• Dread Marksman uses a poisoned crossbow, has gith progression, and can make a target vulnerable to poison damage.

At Higher Levels. Dread Skeletons are strengthened and have extra attacks when reanimated with spell slots of 6th-level or higher.

Valkrana's Rigged Graveyard

5th-level necromancy
Casting Time: Action
Range: 60 feet
Duration: Until dispelled or triggered

Description: You fetter and condense negative energy to rig all corpses within a 40-foot-radius sphere of a point within range. Whenever an enemy comes within 15 feet of a rigged corpse, the corpse explodes, and each creature within 15 feet must make a Dexterity saving throw. On a failed save, a creature takes 4d12 necrotic damage and is thrown 15 feet away from the blast. On a successful save, the creature takes half as much damage and isn't thrown back. The Corpse Preservation Bill prevents this spell from targeting the same corpse twice.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the necrotic damage increases by 1d12 for each slot level above 5th.

Valkrana's Arc Vivisector

6th-level necromancy
Casting Time: Action
Range: Self (50-foot line)
Duration: Instantaneous

Description: Discharge a galvanized blast of necrotic energy. All creatures in a line 50-feet long and 15-feet wide must make a Dexterity saving throw, taking 3d12 necrotic + 3d12 lightning damage on a failed save, or half damage on a successful one. If a humanoid creature dies to this spell, its meat sloughs cleanly from its skeleton, and it is reanimated as a blood skeleton permanently under your control.

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d12 for each slot level above 6th, alternating between necrotic and lightning.

Valkrana's Throne of Bone

6th-level necromancy
Casting Time: Action
Range: Self
Duration: 5 rounds

Description: Assume the throne of the Bone Emperor to take its form for 5 rounds, during which you gain a fraction of its skeletal puissance and an additional health pool. When the transformation ends, you must succeed on a DC 17 Intelligence saving throw or become a Glow-in-the-Dark Skeleton until your next turn.



Spell List Compatibility

With Script Extender: Includes dynamic automatic support for modded warlock subclasses. Spell list support also added for most vanilla lists, Artificer, Chronurgy Wizard, Graviturgy Wizard, Magus, Troubadour, Vanguard.

Without Script Extender: Spell list support added for most vanilla lists, Artificer, Chronurgy Wizard, Dread Overlord Warlock, Graviturgy Wizard, Hexblade Warlock, Magus, Troubadour, Vanguard, Undead Warlock. Other class and subclass mods will need to manually add compatibility.



Installation

1. Install with BG3MM, MO2, Vortex, or manually
2. Follow general load order as outlined on the downloads page, or in mod descriptions
3. Crack open a brewski and pry open a casket


Notes

Found on scrolls and in level-up selection. Supports spell slots up to 9th level.

Users with Script Extender installed will find that enemy spellcasters now have access to Valkrana's spells. This only applies to spellcasters that A. Have one of the following tags: undead, skeleton, Myrkul, wizard_necromancy; B. Have the appropriate spell slots for a given spell; and C. Roll a 20% chance to learn a given spell. Once these requirements have been met, a creature can learn a single spell from the Spellbook.

In SE console, you can press enter ("S >>" should appear) then input the !learn_valkranaspells command. This will add Valkrana's spells to the currently selected character as always-prepared spells that still require spell slots. You can use !unlearn_valkranaspells to remove them.

With Absolute Wrath active, "absolutist" creatures tagged as undead or wizard learn Valkrana's Lesser Skeleport.

Thanks to alaskandan7 for valuable bug reports, isamuchu's insight wrt skeleton weapon skills, Antemaxx for a solid icon reference, and those like LaughingLeader and Norbyte whose contributions to BG3 modding have been invaluable. Celes for being a real stand-up feller, and offering tips and other vital info.



Valkrana's Skeleton Crew


Preview — https://www.youtube.com/watch?v=JHV0e6beeMU

What's your skeleton? Whether for fortune, fame, or femurs, you've thrown in your lot with the multiverse's most awkward necromancer, Valkrana. As one of her lieutenants, a random skeleton will come to your aid at the beginning of combat.

Before leaving, your new benefactor imparted these words of wisdom:
"All skeletons are reanimated equal, but some are more equal than others."

Downloads

Direct \ Nexus Mods


What's Your Skeleton?

50+ Common Skeletons — From Glow-in-the-Dark to Dave...
15+ Rare Variations — Area telekinesis, wild surges, haste...
Super Rare Skeleton — Ready to face Yara the Planar Bladesinger, Valkrana's Final Apprentice?
Super Super Rare Skeleton — Gilded fellow, tough as rocks, drops very rare Valkrana's Limited Edition Bone item...

This mod will spawn from a pool of 50+ random skeletons*. Some are better than others. Rarely, they'll appear with a unique buff. Very, very rarely, a special gilded skeleton might spawn. The gilded skeleton will turn hostile after the fight, so prepare yourself for a mini-boss encounter. All skeletons receive a slight increase to HP and bonus cold damage relative to your character level, and are humanely disposed of at the end of combat. *Will spawn from a smaller pool of weaker skeletons until character level 4.



Feat Version

Adds the Skeleton Crew feat as an alternative option, and attaches this mod's functionality to the feat instead. Only one skeleton will spawn per combat even if multiple characters have the feat. Will spawn two skeletons if this and the base version of the mod are active.

Free Skeletons!

The clerics don't want you to know this, but the skeletons in the graveyard are free. You can take them home. Just select the character who wants a skeleton, open Script Extender console, press enter, then type !vsc_freeskeleton and press enter again.

Installation

0. Requires Norbyte's Script Extender
1. Install with BG3MM, MO2, Vortex, or manually
2. Follow general load order as outlined on the downloads page, or in mod descriptions
3. Crack open a brewski and pry open a casket

Notes

Includes a toggleable passive to temporarily disable skeleton spawns.

If, by chance, a friendly skeleton doesn't disappear after combat, it should do so after a short or long rest. At any time, you can open Script Extender console and input the !vsc_sweeper command to clear all active skeletons, excluding those from the Limited Edition Bone.

Skeletons don't award XP by default. If you want them to yield XP, download the optional XP Enabled mod.

Yara the Planar Bladesinger only spawns with the Skeletal Challenge or Undead Encounters mods active.

10-second internal cooldown.

Due to an ancient feud between Valkrana and Lump, the skeletons and Lump will attack one another if you summon Lump in combat.

Includes support for and will spawn skeletons from the following mods: Valkrana's Spellbook, Animate Dead++, Tombstone Undead, Dread Overlord, Casamir and Sedrick.

Aheram the Warlock, Deathmage of the Order of the Dracolich, is added to the pool when the Dread Overlord mod is active.

Mao the Vampiric Illusionist has been cajoled into spawning as part of the Trials of Tav mod.



Valkrana's Undead Encounters


When Valkrana dropped by your corner of Realmspace, she left some skeletons behind... as a treat. Adds undead encounters scattered across all acts. Voted Nexus Mod of the Month.

The goal of this mod is to supplement existing encounters—vanilla or modded—while avoiding inundating the player with undeath or flooding the map with encounters. Includes allied, neutral, and hostile mobs with custom appearances and stats, and fully-developed bosses—replete with both Legendary Actions and Lair Actions—that drop new weapons and other magical items. Full encounter list further down.

Downloads

Direct \ Nexus Mods


Installation

0. Requires Valkrana's Skeleton Crew and Norbyte's Script Extender
1. Install with BG3MM, MO2, Vortex, or manually
2. Follow general load order as outlined on the downloads page, or in mod descriptions
3. Crack open a brewski and pry open a casket

Notes

Almost all mobs have custom appearances that you haven't seen anywhere else in the game.

Bosses are full-featured, and Mao even has Lair Actions—a 5e feature not yet seen in BG3.

Friendly and neutral encounters could end up joining your party if you play your cards right.

Non-boss mobs don't award XP. If you want them to yield XP, download the optional XP Enabled mod when you grab Valkrana's Skeleton Crew.

Should be safe to add to existing saves.

A couple combat encounters only appear in the place of certain defeated humanoid encounters.

Bosses will talk to you a few times during fights.


Console Commands

Use these debug commands in Script Extender console sparingly and at your discretion as they can have unforeseen consequences.
!vue_reset will cause all VUE spawns to be repopulated upon leaving and loading into a level. Won't always clear active spawns.
!vue_clearfollowers will remove all living undead followers.
!vue_cleardeadfollowers will remove all dead undead followers.



Full Encounter List (Spoilers)

ACT ONE
1. Wilderness, Chapel Ruins — One long rest after defeating the adventuring party here. You'll find them reanimated as a skeletal adventuring party.
2. Wilderness, Blighted Village blacksmith [belowground] — Skeletal adventuring party here.
3. Wilderness, Whispering Depths — Neutral skeleton in need of aid. Escort to Moonrise for quest.
4. Underdark, Festering Cove, northern dirt mound — Friendly skeleton.
5. Underdark, Arcane Tower, Ground Floor — ANNA THE POTION SELLER boss fight here. Drops the Philosopher's Mitts and Elixir of Many Surges.

ACT TWO
1. Gauntlet of Shar, broken mirror — YARA THE PLANAR BLADESINGER boss fight here. Drops the Glaive of the Planar Bladesinger.
2. Shadow-Cursed Lands, dirt mound north of morgue entrance — Friendly skeleton.
3. Shadow-Cursed Lands, Stonemasons — Neutral skeleton in need of aid. Escort to Moonrise for quest.
4. Shadow-Cursed Lands, Moonrise Tower — Faction-dependent skeletons just chilling. v1.04: Challenge yourself by escorting the "Stonemasons" and "Whispering Depths" skeletons here to complete their quest and earn your reward.

ACT THREE
1. Rivington, grave behind the Open Hand temple — Friendly skeleton.
2. Baldur's Gate, Sewers — One long rest after defeating the Bhaalist firing squad. You'll find them reanimated as skeletons with class archetypes.
3. Baldur's Gate, Counting House, Vaults — GILDED SKELETON boss fight here. Drops gold, valuables, Valkrana's Limited Edition Bone amulet, and the Gilded Stamp Seal maul.
4. Baldur's Gate, Graveyard, Grand Mausoleum — Oathbreaker fight here.
5. Baldur's Gate, Graveyard, southeast grave — Friendly skeleton.
6. Baldur's Gate, Heapside Strand, coords x: 80 y: 140 — Friendly skeleton.
7. Baldur's Gate, Szarr Palace, Attic — COUNTESS MAO MIRAQUINAL boss fight here. Do not fight unprepared. Drops Veilkin Claw and scrolls.